This issue was compounded by the poor balance between different classes. Leveling felt more like a punishment than a reward, as everything in the world also became progressively harder. Oblivion's level-scaling resulted in a world overrun by trolls, glass-armored bandits, and Daedra.īut in practice, it turned out to be completely ruinous. It’s still a little rough around the edges and has its fair share of bugs and glitches (particularly pertaining to companion characters and home customization), but I was amazed when I realized that, for the first time with a Bethesda RPG, I had been playing the game for weeks without needing to consult the online wiki to find a work-around for a glitch that rendered any characters missing, quests inaccessible, or items missing! With Oblivion and the two Fallout games, it didn’t take more than a few hours of gameplay to start running into such glitches. It seems like Bethesda’s open-world game engine is finally maturing. The game also includes DLC, which I am reviewing separately in another post. With the recent rumors that Fallout 4 may reuse Skyrim's engine, I feel that this review actually has some relevance still. All I can do at this point is talk about what I think he game did right, and what it did wrong, so that future games can hopefully improve on the formula.Īfter years of playing, I've finally made enough progress with various characters to feel comfortable writing a review. Considering how long the game's been out, and how successful it's been both critically and commercially, this is more of a retrospective than a true review, since I'm not going to influence anybody's purchase decision. I've been wanting to write a review, but I just never felt that I had progressed far enough into the game to have a full idea of its overall quality. It's about four years old now, and I've been playing it (and its DLC) on my PS3 off and on for much of that time. It's already earned the status of "classic" in some circles. Skyrim is one of the biggest names of the past console generation. But it also lacks narrative direction, consequences, and incentive to progress. The open world is densely-packed with a lot of things to do and plenty of variety despite the prolific copy-pasting of content. On the PC, mods are there to save the day. Interface and performance issues drag the game down quite a bit. Orchestral and choral soundtrack is appropriately epic.Ī huge time-sink - for better or worse. There's a few more voice actors, but still a lot of repetitive dialogue. Characters (particularly women) look odd. Plenty of detail and scenic variety in the overworld, but there's only about 5 or 6 palettes for the 100 or so dungeons. Addresses many of the mechanical issues with Oblivion (especially level-scaling), but still prone to glitches.
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