![]() In comparison to the original, texture detailing such as that of snow in the Phendrana Drifts looks more lifelike and like a biome that you’re actually wading through. With Metroid Prime Remastered, succinct detailing and fidelity are added on top of this, fleshing out the experience. The game’s original release was already a visually engaging experience thanks to its captivating art style. That remains true whether it’s the floaty, alien feeling of the track Underwater Frigate, which plays while Samus is submerged in deep water, or the simple but effective ambience of technological sounds and sirens that come when you near an elevator. It’s still some of the best music and sound design we’ve seen to date in games. Complimenting this eerie wonder is the synth-heavy soundtrack, mixed with pianos, drums and other various arrangements. Similarly, old writings on walls provide lore to the Chozo while entry points on computers and terminals will fill you in on the history of the space pirates.ĭespite having next to no voiced lines, the world of Metroid Prime is entirely fleshed out with these features. Not only does this add towards your final completion percentage for Metroid Prime, but also offers insight into the potential weaknesses of foes and how they came to be here. At any time Samus can scan an object or creature, suspending the gameplay and then gathering a data log of information on the subject. It doesn’t even ruin the pacing new encounters will pop up in the rooms you once thought were cleared out, spicing up the challenge and fun.Īnother means of learning about the lore and world of Tallon IV is through the game’s scanning system. Backtracking never feels like a chore as you’re almost always unearthing something new. Every room and finite detail has a purpose. In Prime, however, developer Retro Studios know how to squeeze all the juices out of an environment. If you ask me to backtrack, you’d often find me groaning as I start the return. Naturally, you will have to revisit places you’ve been to before, something I’m not normally fond of in games. The latter of the bunch is the final piece of the puzzle and will be what drives you towards your conclusion. Your primary goal in Metroid Prime is to master the environment as you hunt for the aforementioned suit upgrades, defeat bosses and collect Chozo Artifacts. Slowly but surely, the layout of Tallon IV begins to form in your brain as your zips back and forth through the world become more efficient. A double jump (and later a grapple beam) can be used to reach high and far distances. You must chart the map, unlocking upgrades such as the Morph Ball to make your way through tight crawl spaces. Initially, environments don’t quite make sense. In real-time, you and Samus are both trying to make sense of your surroundings. That feeling of being an invader is captured so well in Prime. Samus is infiltrating this place that was taken over so harshly by a variety of alien species that they are now home to. Whether it’s the fiery underground of the Magmoor Caverns or the cruel industrial facility that meets the earth of the Phazon Mines, an unsettling and uninviting vibe remains throughout. You’ll see temples and ruins overrun by alien fauna and overgrown flora. Insights into their civilisation and lifestyle are presented to the player through the environment. Tallon IV was home to the alien-bird race known as the Chozo five decades prior. Environmental storytelling and atmosphere is the name of the game, something the franchise is still legendary for doing to this day. Aside from isolated cutscenes often playing before boss encounters, it’s up to you to pick up the pieces. Quickly following that, Prime does an excellent job of pulling the player in. ![]() After receiving a distress signal, Samus Aran is taken to the planet known as Tallon IV. Metroid Prime is the first 3D game in the series, released on GameCube in 2002. ![]() Finally getting to the game myself in this new form, I now too understand and am utterly captivated by Metroid Prime’s magic. It was a momentous, majestic moment that can only occur for a game as prestige as the long-awaited re-release of a Nintendo and Retro Studios title that spawned a genre revitalisation. ![]() ![]() Metroid Prime Remastered was recently shadow-dropped at a February Nintendo Direct to a great surprise. ![]()
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